AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Italy: Q2 2022 Performance
Discover the performance of the top 5 Gacha games on the iOS platform in Italy during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Gacha games on the iOS platform in Italy showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Here's an overview based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw its weekly downloads start at approximately 12.5K in late March, gradually declining to around 4.9K by the end of June. Its weekly revenue also experienced a downward trend, beginning at $23.2K and decreasing to about $7.6K. Weekly active users peaked at 361.8K in late May but declined to approximately 302K by the end of the quarter.
Lilith Games' Rise of Kingdoms experienced fluctuations in both downloads and revenue. Weekly downloads varied from around 4.6K in early April to a peak of 23.3K in mid-June. Revenue peaked at $83.6K in mid-April and ended the quarter at about $50.9K. Active users saw a slight decline from around 38.6K at the beginning of the quarter to 29.4K by the end.
Ni no Kuni: Cross Worlds by Netmarble Corporation, which launched in late May, had an impressive start with 43.3K downloads in its first week, but this number quickly dropped to around 1K by the end of June. Revenue followed a similar trend, starting at $10.1K and decreasing to $2.8K. Active users also saw a decline, from 39.6K in its launch week to approximately 7.1K by the end of the quarter.
Nintendo's Mario Kart Tour maintained relatively stable weekly downloads, with peaks such as 7.9K in late April and 5.8K in late June. Revenue remained consistent, fluctuating between $3.3K and $5.5K. Active users ranged from around 51.7K to 54.6K, showing a steady user base throughout the quarter.
Finally, Dislyte from Farlight Games, which also launched in May, saw an initial surge in weekly downloads of about 17.1K, dropping to 961 by the end of June. Its revenue peaked at $25.2K in late May before settling around $8.3K. Active users followed a similar trend, peaking at 13.9K in mid-May and decreasing to 3.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.